#ifndef CONSTANTS_H
#define CONSTANTS_H

#include <stdlib.h>
#include <Windows.h>
#include <D3DX11.h>
#include <D3DX10.h>
#include <string>

struct VERTEX
{
	FLOAT X,Y,Z;
	D3DXCOLOR Color;
	FLOAT U,V;
};

struct TEXTURE
{
	int texID;
	std::string texFile;
	ID3D11ShaderResourceView* pTexture;
};

enum Direction {
	Left,
	Right,
	Up,
	Down
};

static RECT windowSize = {0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)};

const int ticksPS = 100;
const int skipTicks = 1000/ticksPS;
static float gravity = 0.2f;

#endif